PLAVE has won the “Best Virtual Artist Award” at the 2025 KGMA, symbolically proving the accelerating wave of technological innovation within the K-pop industry.

Their third mini-album, released earlier this year, surpassed 1 million copies in first-week sales, achieving certified million-seller status. Combined with their official debut in Japan, the group has demonstrated that virtual idols are no longer “experimental projects” but fully mainstream artists.

Industry analysts interpret this as a clear signal that entertech-driven IP business models have entered a phase of full-scale commercial expansion.

mage: kgma_official.kr Instagram
mage: kgma_official.kr Instagram

PLAVE Becomes the First Virtual Idol to Break Into the Physical Album Market

Since their debut in 2023, PLAVE has grown at remarkable speed. Their latest release, the mini-album “Caligo Pt.1,” sold more than 1.03 million copies in the first week alone—an unprecedented achievement for a virtual idol group. This milestone demonstrates that virtual artists have now stepped into the same competitive environment as physical K-pop groups in the album market.

The result challenges the long-held perception that “virtual IP relies primarily on streaming.” Through advanced entertech innovations—motion capture, real-time rendering, AI-based vocal and choreography refinement—virtual artists have reached a level of performance quality and fandom engagement comparable to human groups.

Expanding Globally: PLAVE’s Japan Debut Completes the IP Distribution Model

In June,PLAVE officially launched their global activities with the release of “Kakurenbo” in Japan. The Japanese market, known for character-driven consumption and strong digital-goods purchasing power, provides an ideal environment for virtual IP growth.

PLAVE has built an in-house production pipeline, from motion data to character rendering to content distribution—showcasing the technological competitiveness of Korea’s entertech companies. Their Japan debut is more than a simple overseas expansion; it signifies that virtual artist IP now operates within the same global distribution ecosystem as physical artists.

KGMA Recognizes Tech–Fandom Fusion Artists… Virtual Idols Move to the “Main Stage”

The KGMA’s “Best Virtual Artist Award” is not merely a genre-specific category. KGMA evaluates nominees by the same criteria applied to physical K-pop artists: album sales, global chart performance, and fandom metrics. PLAVE’s win signals that virtual artists are now officially acknowledged within K-pop’s major award circuits.

Industry experts view this as evidence that the virtual idol market has moved beyond a niche and entered a stage of structural expansion. As real-time, fandom-driven content consumption intensifies, highly optimized virtual artists like PLAVE may even possess advantages over physical artists—in content production cycle, scalability, and technical precision.

PLAVE’s Presence Confirmed by KGMA: The Beginning of Virtual K-pop’s Full Commercial Era

PLAVE’s recognition at the KGMA marks a declarative moment: virtual artists have arrived at the center of the K-pop industry.

With advancements in entertech, shifts in fandom culture, and increasingly sophisticated IP expansion strategies, virtual artists are no longer a “specialized sub-genre,” but a core future growth engine for K-pop.

This award represents not only a milestone for PLAVE but also a pivotal marker in Korea’s entertech sector as it strengthens its competitiveness in the global music market.

Outsider Columnistㅣsjb17767@gmail.com

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